翻訳と辞書
Words near each other
・ Planetarium hypothesis
・ Planetarium Jena
・ Planetarium Manager
・ Planetarium Negara
・ Planetarium of Bogotá
・ Planetarium of Medellín
・ Planetarium of Nantes
・ Planetarium projector
・ Planetarium Science Center
・ Planet Muscle
・ Planet Nerd
・ Planet News
・ Planet Nightclub
・ Planet of Adventure
・ Planet of da Apes
Planet of Death
・ Planet of Death (disambiguation)
・ Planet of Death (novel)
・ Planet of Dinosaurs
・ Planet of Evil
・ Planet of Exile
・ Planet of Fire
・ Planet of Giants
・ Planet of Ice
・ Planet of Judgment
・ Planet of Light
・ Planet of Sound
・ Planet of the Apemen
・ Planet of the Apes
・ Planet of the Apes (1968 film)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Planet of Death : ウィキペディア英語版
Planet of Death

''POD: Planet of Death'' (titled simply ''POD'' in North America) is a futuristic racing game for Windows released by Ubisoft in 1997. The game is set in the distant future on the planet Io. A mining accident unleashes a fungus〔http://web.archive.org/web/20040306162016/http://pod.ubi.com/ENGLISH/preview/story/index.html〕 from within the planet on its inhabitants, causing widespread panic. After most of the population escapes the planet, a few survivors remain on Io, with only one ship remaining. The survivors soup up cars which they race in tournaments, the winner of the final tournament taking the last ship and escaping to safety, leaving the others to die.
==History==
''POD'' was published in 1997. It was one of the first games to support the MMX instruction set and came bundled as an OEM version with computers using Intel Pentium or Pentium II MMX processors, and some AMD K6 systems. The OEM 1.0 version did not support 3dfx cards or network mode. A retail version of ''POD'' (called ''POD 2.0'' by Ubisoft) was later released and featured more circuits and cars, plus support for 3dfx video cards and network play. A special multiplayer program called "Game Service" was provided by Ubisoft for ''POD'' players so that they could race on Ubisoft servers. ''POD'' was among the first games optimized for video cards with a 3dfx chipset using the Glide API. Only video cards with the 3dfx Voodoo 1 chipset were supported upon the game's release. Ubisoft later published patches which added support for the Voodoo 2 using the Glide API and non-3dfx chipsets via Direct3D. Less than a year after publishing ''POD'', Ubisoft issued an expansion pack under the title ''Back to Hell'' (also known as ''Extended Time'' in France) in late 1997. This pack contained 19 circuits and 15 new vehicles including motorcycles, a floating purple bat creature, and a witch riding a broom.
In the winter of 2000, Ubisoft released the game's successor, ''POD 2'' (also known as ''POD 2: Multiplayer Online'' and ''POD: Speedzone''), available for the Sega Dreamcast console. It is another futuristic racing game, but players are able to attack their opponents. Each player is a miner on the colony of Damethra, and an alien virus has taken over the cars on the colony, creating mutant cars. It was one of the first games playable on SegaNet, and one of the few games to support the Dreamcast Broadband Adaptor. The game featured eight vehicles to use on five tracks. Bonus cars and tracks could be unlocked if the game was played online and the user had a Game Service account.
On October 6, 2011, ''POD'' was re-released by GOG.com, with added compatibility with modern operating systems.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Planet of Death」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.